about the game master
Natasha has been playing Tabletop RPGs since she was seven years old. She cut her teeth on Traveller and Dungeons & Dragons before moving on to other rules systems like Pathfinder, Mutants & Masterminds, and Blades in the Dark. Tabletop gaming and a voracious love of stories lead her to study literature, teaching, and creative writing at university; this gave her an even better foundation to be the stellar GM she is today. When not writing or gaming, Tasha can be found in the kitchen whipping up one of her favorite dishes or in the yard training and playing with her dog, Captain.
As a GM, Natasha provides vivid settings and engaging NPCs by focusing in on small details that makes the game world come to life. In general, she prefers to run sandbox campaigns, choosing to provide players with plot hooks and allowing them to determine which ones they latch on to rather than railroading them in a particular direction. She lets characters drive the story, but is not afraid to offer a guiding nudge if there is a lull; this strikes the perfect balance between creativity, cooperation, and control, giving the players the important ability to become part of the world but not to fall into unorganized anarchy. Every decision the characters make influences the story in impactful ways. Additionally, Natasha is incredibly patient with new players and is willing to teach and aid them when necessary to ensure that they enjoy their character and story. All in all, she wants to make certain that the players are having a great time and that they are achieving their character goals in an immersive adventure.