When Flynn, Sabal, Málean and Terrence arrive at the apothecary, they find Rallaak already there.
The shop is small, but jars and vials line the walls, and bundles of various herbs hang from the ceiling, making the store feel even smaller.
“I don’t have any giant scorpion venom in the store currently,” the apothecary says to Rallaak, “and the only place ‘round here I know of that you can get it is down in the quarry where Erandis lives. She charges a high price for her venom — generally a favor of some sort that she can call in at any given time. Not to mention that dealing with her is tricky at best.
“If you do seek her out, though, and come across extra venom, I will pay you well, fifty coin per vial.”
"Very good!” Terrence says. “And what do you have for tummy troubles? I may be about to ruin my second pair of pants today."
"Gods above,” Flynn growls, “you had better not. This is the only decent tunic I packed!" Flynn shifts Terrence around on his shoulder, just in case. Even as he does, he is listening to the apothecary give instructions on finding the needed venom. "So we simply trade this Erandis a favor for the venom? That sounds simple enough."
The apothecary busies himself by pulling down some herbs and seeds, crushing them with a mortar and pestle before beginning to brew the mixture in a tea. “Yes, simple enough now. A little more complicated when she cashes in on the favor. Although, like I said, she is a little temperamental. Treat her with respect, and you won’t get hurt.”
In a dangerous political climate, several expeditions are made to the infamous Wilds in hopes of expanding the country, Urbane, and avoiding an all out civil war. But, when the lord in charge of the excursions is almost assassinated, tensions increase and put new pressures on the brave explorers.